Update Archive
On this page, you can find an archive of older updates that
I've made to the website prior to the current year.
Old Updates
Christmas Update
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December 23rd, 2023
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Just another quick update to bump up the
sm64ex SlackBuild to the latest version
once more, as well as to acknowledge the
minor SlackBuild updates I made last week
to xmrig and zxing-cpp. This will likely
be the last update to the site this year,
so for now...Merry Christmas, and see you
next year!
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Another Small Update
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December 3rd, 2023
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Just a quick update today to bump up the
source of the sm64ex SlackBuild to the latest
version, along with re-working a few minor
backend things here and there.
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SlackBuilds and Donations
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November 18th, 2023
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Today's update is a smaller one, mostly
covering my recent submissions to
SlackBuilds.org. In addition to updating
"superlu" and "zxing-cpp", I've also
submitted a SlackBuild for "opentoonz" (the
OpenToonz 2D animation software) as well.
I've also added a donations section to the
"About" page of my website, in case anyone
wants to help support the upkeep of the site.
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Small SlackBuild Update
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November 11th, 2023
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Just a small update today to the sm64ex SlackBuild
(bumping the source up to the latest version), along
with a few updates to some of the SlackBuilds I
maintain over on SlackBuilds.org (namely feather and
badwolf). I've also added a new SBo SlackBuild
(zxing-cpp) as well, as feather now requires it as a
dependency as of the latest version. It should also
be noted that feather will now require qt6 as a hard
dependency in order to compile and run from now on, so
please keep that in mind.
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Something Old, Something New
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August 1st, 2023
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Today's update is a big one! I've decided to remove
the "Old Stuff" section from the website and move all
of the content on that page into other sections. All
of the animation-related content has been merged into
the Animation section, while all of the story-related
content has been moved into the brand-new Story
section! I've also re-encoded the videos in the
animation section to improve their quality and
filesize, cleaned up some of the other sections (such
as the Miscellaneous section) and revamped the way the
pages are organised on the site as a whole. Much like
the last time I did something like this, you might
want to check any pages you've bookmarked in the past
to make sure that the links to those pages still work.
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sm64ex SlackBuild Update
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July 19th, 2023
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Just a small update today. I've updated the sm64ex
build script in the SlackBuilds section, adding the
option to compile packages using different versions of
the ROM (like you can when building manually). This
means that you can now build sm64ex Slackware packages
for the Japanese and European versions of the game as
well, although it should be noted that builds using
the European ROM are a bit buggy (which is an upstream
issue rather than a build script issue).
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Software Section and SlackBuilds
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July 11th, 2023
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Damn, has it really been a year since the last update?
Sorry about that, life has had quite a few ups and
downs lately; I'll try to keep things updated more
frequently in the future. In any case, today's update
is a rather major one: I've revamped the Software
section and added a variety of SlackBuilds (unofficial
shell scripts for building software packages for
Slackware, a GNU/Linux distribution) to it (although
many of them are just links to pages for those
SlackBuilds on SlackBuilds.org), along with moving my
existing "ASCII Test Game" to its own page. I've also
cleaned up the layout of the updates on the website's
front page to improve their legibility.
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Backend Update
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July 11th, 2022
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Apologies for the lack of updates, life has been rather
hectic recently. In the meantime, however, I've gone
and done some major backend updates, including
re-organising how some of the folders, files and URLS
are laid out. In light of this, if there are any pages
you have bookmarked previously, you might want to go
back and check to see if the addresses for said pages
have changed; if they have, please update your bookmarks
to the new addresses accordingly.
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3DCG Renders
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February 7th, 2022 |
A substantial update, at last! Today I've finally
added an update to the Miscellaneous section;
specifically, a small sub-section containing some
3DCG renders that I've created over the past few
weeks using the 3D modelling and animation software
Blender. There are four renders in all, and each one
is available to use under a Creative Commons
CC-BY-NC-SA license. Head on over and take a look!
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Quick Update
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January 10th, 2022
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Just a quick update today, mainly a few
behind-the-scenes changes here and there; however, I
have also updated some of the short stories in the
Old Stuff section to have nicer formatting, hopefully
improving their readability.
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Minor Updates and ASCII Test Game
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April 11th, 2021
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Just a small update, mainly a few back-end changes
here and there. Notably, however, I have updated the
download for my ASCII Test Game in the Software
section, as I had accidentally made the grave error of
forgetting to attribute the creator of a third-party
library that I had used in the creation of the
program. I have since rectified this mistake, along
with adding a detailed README file to the zip folder.
If you have already downloaded the old version of my
ASCII Test Game program that lacks the README file
and attribution, I strongly recommend you replace that
version with the new one as soon as possible.
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Website Launch
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January 18th, 2021
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Launched the website.
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